Greetings, Commanders.
Following the previous Developer’s Note, where we shared the 2026 update roadmap, the first quarter has already come to a close.
In this note, we would like to briefly look back on the updates implemented from January to March and share an overview of the upcoming update direction.
■ 2026 Q1 Update Review
In January 2026, the new content “Challenge Arena” was added.
This content was designed to provide a different gameplay experience from existing modes.
Since its release, many Commanders have consistently engaged with the mode and shared positive feedback.
We will continue exploring ways to expand gameplay variety by introducing various types of challenges.
In February, improvements were made to how the existing Special Mode is accessed.
The previous structure, which required play at specific times, has been adjusted to allow more flexible daily access.
Additionally, rewards tied to extra objectives have been strengthened to provide clearer goals and a stronger sense of progression.
We are currently preparing a new mini-game targeted for release this summer, and we will continue working to introduce a variety of mini-games moving forward.
■ Upcoming Updates
In April, Total War will undergo a major change.
Replacing the long-standing boss, Edwin Black, Astaroth will join the battle.
Astaroth is a new boss designed to make sustained attacks difficult through high mobility, evasive abilities, and skills that interfere with character movement.
She will also pose a significant threat to survival with powerful attacks that directly affect your HP.
However, she has exploitable weaknesses, such as taking increased ranged damage based on the number of debuffs applied to her, along with other unique mechanics.
We encourage you to experiment with different combinations of supporters and characters to enhance survivability and develop new strategic builds that capitalize on these weaknesses.
The Daily Quests, which have seen little change since launch, are also scheduled for a major update.
Along with adjustments to existing stages, new difficulty levels will be added, and structural improvements will be implemented to enhance overall convenience.
For Club, we are accelerating the development of new cooperative content, along with several QoL improvements to enhance overall convenience.
Action Taimanin will continue to deliver various improvements and new content in stages.
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We will continue to listen closely to the valuable feedback from our Commanders and strive to provide a more enjoyable and seamless gameplay experience.
Thank you for your continued support and interest.